![]() ![]() ![]() ![]() To do some actual looking around, click and drag the Look Around cursor left, right, up, or down - whichever way you’d like to turn your simulated head. Note that the value you type is relative to the ground plane, not a surface in your model. ![]() When you’re in the Look Around tool, the Measurements box is ready to accept an Eye Height value anytime. The Look Around tool’s cursor looks like an eye, to emphasize that it’s simulating looking around a model at eye height. You can also activate the Look Around tool by selecting the tool itself. If you position SketchUp’s camera with the Position Camera tool, then SketchUp automatically activates the Look Around tool ( ). (Optional) Type a new eye height in the Measurements box and press Enter.Drag the cursor to the point or object that you want the camera to display.Click and hold the mouse where you want to position the camera.If you want the camera to look at a specific object or in a specific direction within your model, position the camera by following these steps: If you follow the preceding steps, the camera by default looks due north, which is the top of the screen in SketchUp-land. Basically, you just click and drag the cursor in the direction you want to look, but the next section, Looking around your model explains the details. Remember that Measurements box is ready to accept a value you don’t need to click in the box before you type a value.Īfter you place your camera, SketchUp automatically switches to the Look Around tool ( ). (Optional) If you want to make the eye height taller or shorter, enter a new value and press Enter.Click a point in your model, and SketchUp places the camera’s point of view at 5’ 6" directly above the point you click.To position the camera a specific point, follow these steps: In the following video, you see how to use both methods. Place the camera at a specific point, facing a specific direction.Place the camera at eye-level above a specific point (5’ 6" above that point by default).You can position the camera using one of two methods: ![]()
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